Leaked objects error

Since upgrading to 2.6 today I’ve been getting an error about leaked objects.

I’ve no clue what to do about this, can anyone help?

Thanks.

Are you using any scripts that create or alter objects, or is the editor apparently doing this by itself?

(Hope the interview went well, by the way.)

I’ve got scripts that rotate things, change the colour of lights, animate textures and sometimes open doors. The error doesn’t link to any particular script though and I don’t know how to track it down. Plus it’s intermittent.

In the beginning there were several other issues but the console kindly explained what it’s problem was and took me to the line in the script it wanted me to change and told me how to change it and it all worked which I call helpful.

This one is tricky because of its vagueness.

Also all my sound effects lost their roll off factor which caused a din as they all played together wherever you were. Roll off factor seems not to work in 2.6. I used a script off the Wiki instead: ModifyAudioSource if anyone else needs it which gives you very good control of audio sources.

(Interview went very well thank you! Someone wanting to switch to Unity for an existing online multiplayer game who likes my environment design work and wants me to work on getting his project better looking. Looks like a really great project …but no actual money yet - I’m at least going to try and wring the cost of my upgrade to Pro out of him.)

I’ve been seeing this message as well. No idea what is “leaking”. I thought it may have to do with some files I deleted; but, Unity may think they are still there?

Some advice on this would be good.

It’s not an error, it’s just Unity telling you it’s doing some housekeeping. If you manage to create objects in the scene that aren’t being referenced by anything, Unity gets rid of them so they don’t hang around and take up space for no reason. Unless this happens all the time (which means you may be doing something you’re not intending), I wouldn’t worry about it.

–Eric