LeanGUI review? Should I use it in a Framework used in multiple projects?

As a game developer, I create new projects on a monthly basis and have been attempting to create a Unity framework that encompasses all of the common elements utilized in each project, such as a GameManager and SoundManager.

In order to streamline the process, I was interested in developing a UI library featuring the primary components frequently used in games. However, I decided to investigate if such a library already exists and stumbled upon

LeanGUI - Lean GUI | GUI Tools | Unity Asset Store.

Despite its existence, there appears to be minimal information available regarding its effectiveness or user experience. If anyone has incorporated LeanGUI into their projects at various levels, whether as a novice or professional, I would appreciate hearing about their impressions.

Additionally, I would be grateful for any recommendations regarding similar Full Game Frameworks that are already available for use.

I’ve only used the tooltips, and I have heavily modified them.
What I like about these tooltips is that the code is minimal, it just do tooltips and no fancy things, so I could easily adapt it to my specific needs by adding the features I need.
And it’s much easier to ensure there’s no performance problems because it’s so minimal.

I also use LeanTween, with very few modification as it’s already very powerful and with no obvious optimization problems.

My advice to you is to look into LeanGUI (and LeanTween, which is really nice, easy to use and efficient), you can either use it as the base of your UI library or just take some ideas from it to start creating your UI library.

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