I imported LeanTween from the asset store today in my new project
After importing it I’m getting this error:
Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32\Facades
C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\Managed
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.burst@1.8.11
C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.burst@1.8.11\Unity.Burst.CodeGen
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.ide.rider@3.0.27\Rider\Editor
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet
C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom
C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\PlaybackEngines\WebGLSupport
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport
C:\Users\devin\Celestial Conquest\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc
C:\Program Files\Unity\Hub\Editor\2022.3.16f1\Editor\Data\Managed\UnityEngine
C:\Users\devin\Celestial Conquest\Library\ScriptAssemblies ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) [0x00105] in <853812ae52c341daaef3c62ecdb86b32>:0
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00013] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
--- End of inner exception stack trace ---
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name) [0x00060] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.AssemblyLoader.Resolve (Mono.Cecil.AssemblyNameReference name) [0x0007e] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x00055] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.<FindMethods>b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001af] in <e7ce1913c76b45e18786ed3f1a11fde7>:0
While compiling job:
What can I do to fix this, or is there any good alternatives to LeanTween?
I just need to make 19 images smoothly move allong together one after another
What can I do to fix this, or is there any good alternatives to LeanTween? I just need to make 19 images smoothly move allong together one after another