LeanTween reverse tween

Is it possible to reverse a tween? I am working on a wall running script and I can not make the camera go back smoothly it just snaps back.

Here is the code.

    if (isWallRunning)
    {

        if (leftRight.Equals("left") || leftRight.Equals("right"))
        {
            return;
        }

        if (leftHit.collider)
        {
            float direction = -1f;
            LTDescr rotateOut = LeanTween.rotateLocal(playerCam.gameObject, new Vector3(0, 0, 12.5f * direction), timeToSnap);
            leftRight = "left";
            _rb.useGravity = false;
        }

        if (rightHit.collider)
        {
            float direction = 1f;
            LTDescr rotateOut = LeanTween.rotateLocal(playerCam.gameObject, new Vector3(0, 0, 12.5f * direction), timeToSnap);
            leftRight = "right";
            _rb.useGravity = false;
        }
    }
    else
    { 
        if (leftRight.Equals("none"))
        {
            return;
        }

        if (leftRight.Equals("left"))
        {
            float direction = 1f;
            LTDescr rotateOut = LeanTween.rotateLocal(playerCam.gameObject, new Vector3(0, 0, 12.5f * direction), timeToSnap);
            //LeanTween.cancel(playerCam.gameObject);
            _rb.useGravity = true;
            Debug.Log("test left");
        }

        if (leftRight.Equals("right"))
        {
            float direction = -1f;
            LTDescr rotateOut = LeanTween.rotateLocal(playerCam.gameObject, new Vector3(0, 0, 12.5f * direction), -timeToSnap);
            //LeanTween.cancel(playerCam.gameObject);
            _rb.useGravity = true;
            Debug.Log("test right");
        }

        leftRight = "none";
    }

Can someone help?

Tweening forward and backward is possible with Ext.LeanTween.Framework.LTDescr.setLoopPingPong with argument 1.

Like:
LeanTween.value(target)
.setLoopPingPong(1);