Hi folks,
I know similar topics exist on this matter, and I’ve already compiled a bunch of resources from it, but I wanted to make my dedicated topic in order to receive information directly related to my expectations and personal background.
First, let me tell you a little bit about myself, so that you can orientate your answers accordingly.
I’m a 29yo French male currently living in Asia. I’m passionante by languages and learned Japanese and Chinese, which I can now write/read/speak fluently. I’ve always been passionante by video games, and always dreamed of being able to create one, but I’ve mainly dedicated my time to languages rather than programing, and I kind of regret it now. I feel I’m a little too old to start learning programming now , but with unity and the possibility it offers, I’ve started to feel like it might not be too late for me to start learning.
I’m very good at self learning, and I dedicated myself to learn about website creation about 2 years ago thanks to WordPress. At that time I was facing the choice of learning everything from scratch, starting with html5 and css, or directly dive into WordPress. I decided to dive directly into WordPress, and could learn all I needed to know to create a sexy fully functional website of my own after a few months (www.mystmagie.fr sorry it’s all in French though). All the videos and thumbnails and logos on my website have also been created by myself thanks to free online tutorials. I eventually learned later on html and css basics, but found it a little bit too complicated for what I wanted to achieve.
Now I’m facing the same question with unity: should I dedicate all my time learning c# and/or javascript first, or can I directly dive into unity tutorials and pick up on c# along the way. My goal for now is not to create a kick ass game, but to learn all the basics to start working on my own game without feeling I lack in knowledge. Luckily I have plenty of free time now, but I would really appreciate some guidance from you all ![]()
Here is an example of what my ultimate goal would be in terms of what kind of game I’d like to create. I do not have any knowledge in 3d design, so I’d like to start working with free resources at first, and eventually work with a 3d artist, sound artist at a later stage. I feel it’s a little bit too unrealistic to think I would be able to create such game, but I’d like to know your thoughts on that.
So to summarize, my questions are :
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Is my project realistic ? Please do not hesitate to tell me if that’s not the case
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knowing that I have no programming experience but I have plenty of free time and passion for self learning , should I dive into unity basic tutorials first, or c#/javascript tutorials ?
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In any case, what would be the best resources to start with ? Would you be able to provide me with a “planning” on how I should organize my next year or so in terms of learning ? Sorry I know this is a lot, but what self learning has taught me is that knowing how to learn is more important than actually learning.
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How much time would you estimate it would take for me to actually be able to start to work on my own game (one looking like the video I showed) ? 3 months ? 6 months ? A year ?
Sorry for the long post, but I wanted to provide you with all the details about what I want to achieve and where I start from, so that you guys can provide with the most accurate answers ![]()
Thanks for your time ![]()
Myst
