Hi, I’m an animator, Mostly animated with Flash (Animate) & After Effects up till now, & I’m trying to do some 2d Character animation with Unity, for mobile games.
I’v started using bones, importing PSB Character to Unity (I’m not sure it’s the optimized way to do it, so please enlighten me),
& I’m trying to do some simple character movement.
I’m looking for a way to make hair & cloths move a like there is wind blowing on them.
how can I do that so it would look good, without using too much code
(I’m not a Coder, I just started learning a little bit of C#, so I could get to know more about using shaders).
These should help
- Lost Crypt demo - see their tree/plant shaders: Lost Crypt - 2D Sample Project | Tutorial Projects | Unity Asset Store
- Blog Post: Unity Blog
Basically you can animate within the shader. If you need help understanding Shader Graph basics, you should be able to find some beginner-friendly tutorials on YouTube. Shader Graph is node-based rather than programming so it’s much more friendly for a beginner to learn than traditional shaders.