Hi, ive been learning unity for about 6 months now and i feel pretty confident with the basics and some other areas, now i want to go more advanced and i had an idea of making a catapult in unity3D that works like one irl with the tension and stuff.
My question is that how would i go about making something like this and where i would start.
Any ideas would be appreciated.
Thanks
Break the project into pieces first. Start by defining the different parts of the catapult and how they connect. Look into the Articulation Body components as they should help you create the necessary joint constraints. Also I use ChatGPT and Bing Chat to explain better how to use the components. They may also be useful for assisting you in defining the catapult. I am not sure if the Articulation Bodies are suited to handling tension but they are certainly useful for handling rotations and some spring properties using the Prismatic joint of the Ariculation Body.