Hi,
I’m currently developing a VR application which allows the user to have both joystick-based and teleport-based movement using the XR Interaction Toolkit. It worked fine until I decided to try using a mix of one of those + moving in real life (meaning, moving in the physical world). So basically, it is not updating the position of the player when moving IRL. It should not be an issue cause the collider of the player should work, but if I’m moving IRL I can get out of the scene as if the collider wasn’t there. I have no clue how to fix this nor approach it and was hoping for some help
Thanks!