LED vs LCD monitors - brightness issue

Hey guys!

I am working on a very dark game.

It is coming along quite well. I work on primarily LED monitors. When I have the game on my glossy screen phone as well as some of my other test machines, mainly the ones that use LCD or more reflective LED’s not the matte ones, some things are so dark that you cannot see anything.

I have done a little research on the subject but really am coming up empty. The problem that I am having, is if I bump up the lighting it seems too bright on my main development machine, then on my test devices it appears much better, clear but dark.

I am looking for any input or suggestions that could lead me to some kind of robust solution.

Thanks guys!

Bump…

Anyone?

I think you maybe be unclear on the terminology. LED is a type of backlighting (compared to the older CCFL lights), which is used to light LCD displays. Almost all displays are LCD, except for a few that use OLED; there’s no “LED vs LCD” since LCD displays use LED backlights. I’m assuming you’re not actually talking about OLED (which isn’t backlit) though. In any case, games that rely on darkness typically have gamma calibration screens. Since users can arbitrarily adjust screen brightness as they like, and there’s no way for your program to get screen brightness info, I’m not sure you can get around a calibration screen, if the brightness level is important to you.

–Eric

You are correct!

I am by no means a hardware guy… lol

That is also what one of my colleagues suggested. Some kind of gamma slider screen when the game starts. Do you know of anything that you could show me that could lead me in the right direction?

My other issue with doing some kind of gamma slider would be… what if people make it too bright then the game would be far too simple.

Thanks so much for your help so far!

You can use an image effect. If people want to use the slider to make the screen too bright, there was nothing stopping them from using their screen brightness controls to do the same thing anyway. So not much point worrying about it.

–Eric

Okay cool!

Which image effect do you think would be good?

Are you talking about a slider on the screen that allows the player to adjust? Or would an effect take care of the gamma behind the scenes for the player?

I found this thread, and downloaded and tried the Gamma Correction package in the last post: Gamma correction post effect (shader) - Unity Engine - Unity Discussions

I applied it to my Main Camera, and adjusted it to what looked perfect on my development machine. I then took it over to my Macbook and it is still pitch black there. Should I be setting up some kind of UI that allows the player to slide and then change the value in that Gamma Correction script?

I know im Like extremely late to this fourm but im having the same issues in unity 5.6 making a horror game and speed levels in dark light backgrounds in unity. It looks great on my monitor and recorded video. once i post a video, snapshot, even the game file, it looks extremely too dark for other people to enjoy/see. My current iphone 7 does not have an issue with this but my android phone does. So i will have to implement a brightness slider to help correct this issue. When i post pictures and videos i have to up the brigtness now which on my monitor looks brighter than it should but good on other devices. What did you do to correct the issue you had with dark light scenes?