i dont get any errors! Here is the code:
private float speed = 8f;
private float jumpforce = 100f;
private float gravity = 190f;
private Vector3 moveDir = Vector3.zero;
// Use this for initialization
void Start()
{
}
// Update is called once per frame Horizontal
void Update ()
{
CharacterController Controller = gameObject.GetComponent<CharacterController>();
moveDir = new Vector3(Input.GetAxisRaw("Vertical"), 0, Input.GetAxisRaw("Horizontal"));
moveDir = transform.TransformDirection(moveDir);
moveDir *= speed;
if (Input.GetButtonDown("Jump") && Controller.isGrounded)
{
moveDir.y = jumpforce;
}
moveDir.y -= gravity * Time.deltaTime;
Controller.Move(moveDir * Time.deltaTime);
}
}