I’ve been working on a cardboard VR app in Unity 5.4 for a while and have published a short demo of it on the play store some time ago. It plays fine on my ZTE Axon 7, but now I’ve started getting bug reports for different users using various other phones. The left eye is rendering incorrectly as you can se on the screenshot attached.
I’ve tried to find a solution on the internet for some time, but nothing has worked so now I don’t know what to do to fix this. Any ideas of what could be the problem and how to solve it?
