I am trying to simply play an animation in my PlayerCombat.cs script, (following steps from a Brackeys vid)
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(“Fire1”))
{
Attack();
}
}
void Attack ()
{
//Play an attack anim
animator.SetTrigger("Attack");
//detect enemies in range of the attack
//apply damage
}
I have done all things for the animator to work in unity, but its just not working. how do I fix this, does it have to do with the input system?