Legacy animation pose?

Hey there,
i want to import a with blender made tree with animations. Unity is playing the Animation but it isn’t smooth, the last keyframe isn’t the same as the first one, i hope you know what i mean.

Is there any possibility to fix this in Unity?

I tried make it generalic, in preview it looks nice with pose but when i press play the animation isn’t longer played (already set to Loop).

Thanks

(Max artist)
In blender copy the first move/rotation keyframe and paste it at the last frame of the animation then re-export. Then in Unity the animation should loop like you expect.
I don’t know why your animation isn’t working in generic setup. More info is needed.

I’ll try this tomorrow.

Thank you.

Got no Keyframes there to change:

I’m not a blender artist so maybe someone else can assist.
Did you animate this in blender then export? If so there should be keyframes unless you are animating another way - like using a space warp or some other blender built in method.