I wrote a model-import-editor-plugin for unity. Now I have the problem that I can’t find how to enable “Legacy Blend Shape Normals” in code.
As far as I understand it should be possible to enable this bool on the modelimporter (Unity - Scripting API: ModelImporter)
I can find every other property I need to adjust on the modelimporter (see picture below), but this one seems to be missing.
Does anyone know where it is located or where I can access and set the bool for Legacy Blend Shape Normals?
I’ll push this one as well.
I want to set “Legacy Blendshape Normals” in the ModelImport Settings to “true” by default but wasn’t able to find anything
Had to “Cheat” a bit but was able to modify the UnityEditor.dll for my project.
Now I can access legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes in Script