I could write for days on all my questions about URP, but for now I’ll keep it short. Basically, 99% of the particle shaders I want to use for my VFX are currently legacy, for example “legacy particle additive.” I know that we’re encouraged/required to upgrade everything to URP shaders, but when I view these VFX in scene view and in game view, they render perfectly fine. This is also the case with mobile particle shaders. So my question is:
If legacy shaders show no problems in scene view nor in game view with URP, am I safe to use them in my game?
Currently on 2019.4.22. Thank you so much