Legacy Shaders : I need a Shadowed Transparent Shader for basic Decal System

Hello,

I’m working with the Legacy Shaders (with Legacy Deferred Rendering Path) and I need a Shadow receiving Transparent Shader for basic Decal System.

I found out this one : http://forum.unity3d.com/threads/141792-Decal-System/page32?p=1329504&viewfull=1#post1329504 , but it’s for Unity 4 and it doesn’t seem to work anymore with Unity 5.

Anyone would have an idea how to transform “DefaultResourcesExtra/Alpha-BumpSpec.shader” (from builtin_shaders-5.0.1f1.zip ) so it’d receive Shadows ?

Thanks in advance for any help !

The shaders linked here Experimental Realtime Decal Shadows - Unity Engine - Unity Discussions seem to be still working.
There’s only an Alpha-Bumped but it wasn’t hard to add the Specular stuff.

The Decal System still works in Unity 5. It is just that not all the new features from Unity 5 are supported yet.