Looking at the XR project settings within a project under 2019.3 with Oculus XR package installed. I’m seeing the following alert messages (screenshots below).
I’m not sure this is a problem, but is there any information on where the new XR settings pages are? If they’re required at all?
I’m not sure this is a problem but I’d like to know where I might be able to look for more insight on what’s happened here between versions.
OK - so - in an update, this is actually a problem. It looks like the new Oculus SDK doesn’t work with VRTK?\I’m trying to launch a demo scene and am getting an eternal scene loading screen.
Will try again without VRTK to see if that’s the problem I guess.
Also facing this issue after just starting a project today. Though I have a working Oculus VR project made earlier, but weighed down with sample assets.
To resolve this particular issue:
I opened the Window>PackageManager and removed anything with “XR” in the name.
Then the “Virtual Reality Supported” Option, disabled in the above screenshot, was no longer disabled. I checked it.
restart Unity
After updating the remaining, seemingly essential Oculus packages and restarting Unity, the Oculus option was available on the top toolbar, and using it I built and ran the App, which thankfully loads much quicker than my previous one.
Sorry to all who are asking about this. I was mainly doing VR work for use in conferences. When COVID hit, the idea of sharing a face covering across thousands of people lost some of its luster.
100% of my VR work dried up overnight.
I did wind up finding a solution to this, but it was so long ago I’ve forgotten exactly what it was. Sounds like Allenjonesing has a workaround, but IIRC I went another way and decided to abandon VRTK rather than downgrade to the older packages.
If you check out the unity-created XRTK, it has a similar suite of interactables while being “more native” as a dependency.