Legalities and other concerns about Unity program idea.

I’ve seen topics if you can make machinima in Unity. I’d like to ask, can you create machinima software with Unity, like Moviestorm or Xtranormal State?

I was considering starting a project to create a free, simple, stop-motion based movie making software.

Features I’m considering are:

-Actor/prop manipulation (squash, stretch, scale, rotate, move)

-Animation selection for actors (pick one from a list, choose starting frame)

-Texture selection for actors/props

-Frame by frame animation (at a low FPS rate)

-Frame based sound insertion

-Adjustable light sources

-Camera controls (zoom, frame by frame panning)

Possibilities:

-Model import

-Texture import

-Simple path based movement keyframing

Now I realize Unity is more meant for games, and a project like this would take a lot of scripting. But I’m just asking if it’s legal or even possible to do using either the Indie or Pro versions of Unity?

I’d just like to not have to start completely from scratch with this idea. I need some sort of already existing graphics engine.

Thank you in advance.

Unity is not restricted to making games with. Legally you can create any software you want with it.

All the features you mention can be made possible both with Unity Indie and Pro. Model import of custom models at runtime is not built-in but you can still get the functionality if you script your own model importer.

Rune

Thank you.