Hello,
As I was finishing up my game for my submission I ran across this weird pixelated issue.
I tried figuring out what it was, I thought it maybe was LOD and set the bias to like 90000. Which is totally crazy. When you move the camera closer to the object the graphics look more like this.
That’s called aliasing. This is a common problem for real time rendering. If you’re rendering geometry that’s thinner than a pixel is wide, you’re going to have problems. There are various types of anti-aliasing you can try to use, though usually for fine details like this you want to have LODs that remove the smaller details entirely, or replace the detail with textures.