Lemonity - Hand Navigation

Moving through complex scenes with the mouse can be very limiting due to its 2D nature.
With Lemonity you can use your hands to grab and move the scene naturally, improving your workflow.

It works with Leap Motion for hand tracking.

Asset Store: Lemonity - Hand Navigation | Utilities Tools | Unity Asset Store
Documentation: Lemonity - Hand Navigation for Unity

Operation modes

  • Grab: Move and rotate the scene with one or two hands.
  • Orbit: Rotate and zoom around the selected object.
  • Fly: Move freely around the scene and enjoy the views.
  • Hover: Move freely near the ground like a hovercraft.

Features

  • Adjustable sensitivity of position/rotation.
  • Adjustable angle limit of the camera.
  • Absolute (Grab, Orbit) and Relative (Fly, Hover) motions.
  • Configurable inertia.
  • Center view on selected object with just one gesture (Orbit mode).
  • Align view to axis with one gesture (Orbit mode).
  • Filtered tracking for smooth operations.
  • Involuntary gestures heuristic (Beta).

Coming soon…

  • Move and rotate objects
  • Integrate it with your own projects
2 Likes

I’ve submitted Lemonity v1.1.1 for review. Now with support for the legacy LeapMotion v2. That is the only one that supports Mac and Linux so far.

Lemonity v1.1.1 changelog:

  • Add support for .NET 3.6
  • Add support for Legacy LeapMotion v2 (Windows, Mac, Linux)
  • Fix bug in One hand Fly mode when rolling hand >180 degrees
1 Like

That’s pretty incredible man. Good job.

Amazing, keep up the good work!

trabajamos en un juego para la enseñanza de la arquitectura, podrias incluir gestos para recortar, extraer te lo agradeceria

1 Like

cuando subes la version en modo juego?

Hi carrenespi, play mode is almost ready. If I can get some free time this weekend I’ll try to finish it and submit for revision. I’ll let you know :slight_smile:

New version of Lemonity is now available on the Asset Store. This version (1.2.0) now supports Play mode.
Just add LemonityComponent script to the main camera and you are ready to go. Note that Play mode support is currently very limited.

Known limitations:

  • Options are shared between the editor and play mode. Take a look at LemonityComponent script to see how to access them.
  • It supports Fly/Hover and Orbit modes. Grab mode doesn’t show hands or workspace in Play mode.

Hello jozhard!
I would like to know if i will be able to access X Y Z and roll yaw pitch grab and pinch separately so i can connect things on those elements.
Secondly I would like to know if i can have a idea if i can see real hands of leapmotion while this plugin is running.
Third if i can be able to push virtual buttons with real hands showing.

Hello jozhard!
I would like to know if i will be able to access X Y Z and roll yaw pitch grab and pinch separately so i can connect things on those elements.
Secondly I would like to know if i can have a idea if i can see real hands of leapmotion while this plugin is running.
Third if i can be able to push virtual buttons with real hands showing.

I’m sorry, somehow I didn’t get notifications from the forum and I missed this.

  • Lemonity does not directly provide access to motion values, but if it is of interest I can provide the data in a future version.
  • Hands are seen in the “Grab mode” because you need to have an idea of where they are. Orbit and Fly mode don’t show the hands.
  • You can’t push virtual hands with Lemonity, but you can use LeapMotion’s SDK at the same time to accomplish this.