Lens Flare shines through UI Elements

Hello,

I know that Lens Flares are blocked by Colliders, but my problem is that it shines extremly through UI elements that they are not visible anymore because of the brightness.

How can I change the draw order of the Lensflare so the canvas is projected on top of it?

I tweaked the OrderInLayer value of the canvas, but this has nothing brought to get rid of the problem.

If someone faces this problem, I solved it just adding box collider to UI menu’s rect transform (isTrigger to prevent unwanted collisions).