Lens flare turns off on particle selection

If I do anything to any particle system the lens flare of the sun turns off and then back on again. This is hugely problematic because I am trying to make particle clouds that move but also follow the player. If I tie the particle systems x and z position to the player then the lens-flare of the sun blinks on every update. I have no idea what to do. Is there a better way to make scrolling clouds without a sky-box? Or a way to keep the flare from blinking?

Never mind I figured it out. I just had to parent the object with the particle system on it to another object and use that object to move the particle system. I’m not sure why this works but make sure you always parent your particle systems to a manager object it will save you many bugs.