Hi — working on a level that uses a lens flare for a sun. I would want it to be affected by the sprites in front of it but the 2D colliders don’t seem to do the trick. A 3D collider seems to work but I don’t want I don’t want to have to build a mesh for each sprite (box/circle colliders not precise enough). Preferably, I’d like to use the 2D polygon collider but that doesn’t work. Any alternatives?
I’ve been having this same issue. Have you figured anything out?
Lens flares use raycasting with 3D colliders, and since the 2D physics is an entirely separate system, they won’t have any effect. You’d have to program something yourself.
–Eric
I think this is not true
That’s fine you’d be wrong though.