I’ve been working on a third person camera and I can’t seem to escape a jittering issue in the rotation of the camera, I’ve mainly been following a Sebastian Graves guide on YouTube and he mentions the jittering issue in
as a “Stiffness” and suggests that changing a Lerp to a SmoothDamp and adding a Vector3.zero private variable. But for some reason the jittering is still happening in my project and I can’t seem to fix it, I’ve changed the Interpolation on the rigidbody of my player I’ve changed the timestep Fix and Max to 0.016666 but everything I do has no affect, I’ve reset it and removed the script and even rewritten it but its the same, it’s not a frame rate issue as far as I can see because my player characters animations are still fine. I’m really lost on how to fix it. Any help would be greatly appreciated