How can I Lerp between two AnimationCurves?
Well, you can simply evaluate both curves at your desired time and just lerp between those two values. So just like
float v1 = curve1.Evaluate(myTime);
float v2 = curve2.Evaluate(myTime);
float v = Mathf.Lerp(v1, v2, t);
If that’s not what you want you have to be more detailed about your issue ^^.
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Thank you