The last parameter should be a moving value from 0-1 to establish how much of each color is being used.
What you are doing here is lerping between emissioncolor & green, but your third param sets the value to 200.0f, which is clamped to 1, so it will just show green right away.
Note that the function takes 2 colors, not an RGB value.
Better usage will be :
private void float time;
void Start()
{
time = 0;
}
void Update()
{
time+=0.1f;
gameObject.GetComponentInChildren<Renderer>().material.SetColor("_EmissionColor", Color.Lerp(Insert begining color here , ending color you want, time));
}
you’d like to make the changes to the time variable according to the speed you want.