Lerp child in moving parent?

Hello again all!

I am working on a “Rhythm-based dungeon crawler” and I have run into a slight problem.

So iv’e got a ship with enemies as children.

The ship lerps it’s position and the enemies lerp there positions.

The problem is that when the enemies lerp they don’t move with the ship.

I have already tried adding the ships position to the enemies lerp positions and adding the move delta of the parent.

Anyone have any ideas on how to move the enemies with the ship while still letting them lerp.

Any help is greatly appreciated!

i imagine you are lerping with transform.position = Vector3.Lerp…? just use the localposition.

 transform.localPosition = Vector3.Lerp....

or i am missing something?