I’m having a problem…
I’m moving an object to various predefined coordinates. The coordinates contain angle and position (stored as floats). I’m moving the object to a new coordinate each second, and I’m using the time fractions to move it between those points using Vector3.Lerp and Quanternion.Lerp. It works and for the most part looks OK, but it appears to be doing a bit of a random glitchiness about it’s movement. Sometimes it’s fine and then others it appears to bounce for just a single frame by about 10% of the motion distance. I’m wanting to blame Lerp for this right now. All of the movements are calculated and moved in the update routine.
Any thoughts why I might be getting glitchy movement?