Hi all,
I’m trying to use MovePosition to move in the direction facing whilst also lerping.
I do:
Vector3 pos = Vector3.Lerp(transform.position + transform.forward, character1.transform.position, MoveSpeed * Time.deltaTime);
rigidbody.MovePosition(pos);
But it not working as I would expect.
Originally I was being bad and not using move position but just
transform.position += transform.forward * MoveSpeed * Time.deltaTime;
Which worked fine.
Any help appreciated
Cheers