Lerp Moving Instantly

I’m going to refactor all of this code…but for now, I’m trying to figure out why my creature is lerping to the destination immediately (no matter what I set the default_speed to).

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class creature : MonoBehaviour
{
    public float default_speed = 0.01f;
    private Rigidbody rb;
    private bool moved = false;
    private Vector3 destination;
    private int x, y; 
    public Vector3 current_pos;
    float speed;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
        current_pos = rb.transform.position;
        x = Random.Range(-15, 16) * 10;
        y = Random.Range(-15, 16) * 10;
        destination.x = x;
        destination.y = y;
        destination.z = 0;
    }   

    void Update()
    {
        patrol(); //non-aggro movement       
    }

    void patrol()
    {
        speed = Time.deltaTime * default_speed;
        Debug.Log(speed);
        transform.position = Vector3.Lerp(transform.position, destination, speed);
    }
}

speed is logging at around 0.03 in this instance…

Comment out:

moved = true;

in if (moved == false){…}
If object moves as needed set moved=true somewhere else.