hi
im searching for a way to move multiple objects to a random position arround a specific object.
the script works, but now i want to ( i tried it for hours without any progress) distance between the objects so they dont touch or overlap each other
I am grateful for every tip
thx
public class TransformBubbles_State01 : MonoBehaviour
{
public Transform startMarker;
private Vector3 endMarker;
private float speed = 0.05F;
private float startTime;
private float journeyLength;
private Vector3 min;
private Vector3 max;
void Start()
{
min = new Vector3(-2, -2, 0);
max = new Vector3(2, 2, 0);
endMarker = startMarker.position - new Vector3( Random.Range(min.x,max.x),Random.Range(min.y,max.y),0);
startTime = Time.time;
journeyLength = Vector3.Distance(startMarker.position, endMarker);
}
void Update()
{
float distCovered = (Time.time - startTime) * speed;
float fracJourney = distCovered / journeyLength;
transform.position = Vector3.Lerp(startMarker.position, endMarker, fracJourney);
}
}