Hi
I have a few scripts with various different material lerps and they all work fine.
I now have an plane object (crosshair) that I want to have 4 different materials depending on a timer.
But the script doesnt work at all. Is it possible to change between multiple materials?
If not, any suggestions? I can get it to work using GUI but the position changes to where I have the object.
Cheers
using UnityEngine;
using System.Collections;
public class Crosshair : MonoBehaviour {
public Material materialDefault;
public Material materialRed;
public Material materialBlue;
public Material materialGreen;
public Material materialYellow;
// Use this for initialization
void Start () {
renderer.material = materialDefault;
}
// Update is called once per frame
void Update () {
if(Timing.red)
renderer.material.Lerp(materialDefault, materialRed, 1.0f);
else if(Timing.blue)
renderer.material.Lerp(materialDefault, materialBlue, 1.0f);
else if(Timing.green)
renderer.material.Lerp(materialDefault, materialGreen, 1.0f);
else if(Timing.yellow)
renderer.material.Lerp(materialDefault, materialYellow, 1.0f);
}
}