Hello,
First, my code:
hero.transform.position = Vector3.Lerp(hero.transform.position, Vector3.forward, Time.deltaTime);
What I want to do with this is move the GameObject from point A to point B. A simple transform.Translate WORKS, but Linear Interpolation is where it’s at (especially when dealing with forces)
Using hero.transform.Translate(Vector3.forward * Time.deltaTime);
I can make the GameObject move exactly forward which is what I want to do.
When I try to Lerp it, however, I don’t seem to go forward; I get thrown back, actually, regardless of the rotation of the GameObject.
Originally I thought the “smooth interpolation” from point A to B would cause this, but I’ve tried it both keeping the object’s rotation constant and irregular. Both times I get stuck with this.
Any help would be great… or even a better understanding of what would need to be done to fix this. I just don’t see why one would work very well while the other one would completely suck.