UPDATE
Ok so I downloaded the 3D Platform Tutorial and had another go at it. I recorded the whole thing in a video. I got better results this time. Lerpz’s walk animations actually kick in when I move him around but when he stands still his arms shoot up and down over and over again. Perhaps his fall animation is being called for some reason while he is standing still? Also I got no errors this time so I assume I followed the tutorial perfectly.
Here is the video:
http://www.youtube.com/watch?v=L4VF6TVPgj8
OLD POST##
In Chapter 2 named First Steps of the 3d platform tutorial I can get as far as the Animating Lerpz section and then I hit a major error. Lerpz’s animations will not kick in when I try moving him around. I have no idea what is going on. Here are two screen shots of the Inspector showing the Player and Near Camera objects (to prove I have the component scripts in the right place):
When I press play and move Lerpz around he just has his hands in the air and floats around. I made a video of it here at Youtube:
http://www.youtube.com/watch?v=KxEgy7q_koE
Additionally, I noticed I am getting two errors in the console. Here they are:
Line 21 of SpringFollowCamera.js has this code:
var characterController : CharacterController = target.collider;
Line 40 of SpringFollowCamera.js has this code:
var targetHead = target.position + headOffset;
Any ideas on what is going wrong and how to fix it?
Loosing faith in the tutorials Unity3d is providing.