Less memory available on quest3 vs quest2?

Hi, I’m testing my quest 2 project on quest 3 and I am getting out of memory errors. Some project (Unity 2022.3.13), same build, runs fine on quest 2 but crashes on quest 3. Has anyone witnessed that we seem to actually have less memory to play with on Quest 3 as opposed to Quest 2 ?

quest 3 has higher resolution, so maybe something uses more memory?

what does device log show for the crash?

could try memory profiler… (if it works with quest)
https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1/manual/index.html

Yeah I’m looking into that at the moment to see what I find. The Android memory logs don’t seem to indicate a big difference in terms of memory usage (aside from the render textures that are indeed a bit bigger due to resolution). Anyway since Quest 3 has an extra 2Gb of RAM, I would have assumed we’d get more memory but it doesn’t seem to be the case