Lessons Learned from Project on Kickstarter.com

As mentioned a few weeks ago, I put my game project up on Kickstarter to see how it could help with the project.

Unfortunately I wasn’t able to raise the target funding goal. But I did learn a few things from this experience and would like to share with everyone here.

(note: this is the same content from a post I’ve written on my blog here 3 Quick Lessons from My Failed Project on Kickstarter #kickstarter #indiegames)

3 Quick Lessons from My Failed Project on Kickstarter #kickstarter #indiegames

(Optional Reading: backstory) I’ve known about Kickstarter – the crowd-funding website for a few months and always thought it’s a cool platform for creative projects to raise some money to get them started. A few months ago there was a Kickstarter Meetup in cities around the US, and I attended the one in LA where I chatted with people who have successfully funded their projects on Kickstarter and the co-founder Yancey Strickler. All the people I talked to are producing films (well it is Los Angeles after all). People who had experience with Kickstarter all had a very positive experience. The platform provided them with a tool to 1. get financial support to finish the projects and 2. to gain some visibility to their projects. Yanchey gave me some good feedback and intro to the platform. So after all these encouraging conversations, I decided to give it a try and submitted my application. (/Optional Reading Ends)

Even though close to $1000 was pledged in 4 weeks of time, I was unable to raise the initial $3456 funding goal. (And on Kickstarter terms, it means the project owner doesn’t get any of the pledged amount and none of the backers were charged.) Here are three things I learned from this experience. If you want to avoid a failed project like mine, read on:

  1. Network
    Having a large fan base or network connected to your project, your organization, or YOU personally is one of the key to success on Kickstarter. Kickstarter.com will bring in some traffic and some backers to your project, but don’t count on it to be a major source. Your college friends, work associates, family, fans, readers, audience, followers… are extremely important for your project. They will be your backers, forward your projects on, and tell their friends about your projects. Understand this early and realize the fullest potential of your network.

Studio Pepwuper is in its infancy. And I am a recent corporate convert who’s learning the ropes in a new field. Lesson here: start letting the world know what you are doing early and continue building relationships with people who are interested in you/your organization/your projects.

  1. PR
    Get your project mentioned in popular forums/blogs/magazines/news sites can bring in traffic and backers. But you need to do your research early and contact them before your project starts, or at least make sure there’s enough time to get PR done within the funding deadline. My project was eventually mentioned on a few popular blogs, but if I can do it over again, I’d start the process of PR much earlier to make sure it’s properly done and the journalists/editors have enough time to write about it.

  2. Management
    You NEED to actively manage your project on Kickstarter. I was too excited about Kickstarter and started the project right away without thinking through about my own schedule. Right after I posted the project, I went on a 4-week trip to England/Iceland for my own wedding ceremony and honeymoon. End result? Not having time to continue pushing for the fund-raising. First you need to have an idea how long it would take for you to reach your funding goal. This depends on the size of your network. The smaller it is, the longer a time period you’ll need to reach your funding goal. Second, you need to make sure you can actively manage your campaign during the period you are fund-raising on Kickstarter – continuously reminding people in your network of your project, working with bloggers and journalists to get your story out, updating backers regularly…etc.

Now even if your Kickstarter project fails, that doesn’t mean you don’t gain anything. I managed to finish a prototype of the game project in time and received many valuable feedback from people who’s played it on Kickstarter. It’s also a good exercise in marketing for the project, and I can use the works I produced for this Kickstarter project in my future marketing efforts.

Hope this is helpful for people who are interested in crowd-funding for their creative ideas. I recommend two more articles:

  1. Kickstartup: Successful fundraising with Kickstarter
  2. Kickstarter Blog: Trends in Pricing and Duration

(note: this is the same content from a post I’ve written on my blog here 3 Quick Lessons from My Failed Project on Kickstarter #kickstarter #indiegames)

Hey man, those are very interesting lessons. I didn’t know about kick starters, sounds very cool.

Even though I don’t think i’ll be using kick starter’s service, your experience is still very good info, i think it might be applicable to just marketing indie games in general.
I’ve been making this silly game for learning purposes for quite some time, but it’s a kind of in the shadows so far (which might be a good thing, the game doesn’t make much sense) I’ve posted in a couple of places but I haven’t really showed it off that much. Maybe if I actively show it in different places, it might get noticed a little more, so I’d get more feedback.
Maybe when I get to finish my current game, I can change my mindset to marketing mode, and show off my next game as much as I can from the beginning.

I think definitely you should try to get your game seen by others to get early feedback and encouragement. Some of the places I’ve posted my game and gotten good feedback:

  1. Unity Forum (of course!) http://forum.unity3d.com/index.php
  2. TIGSource TIGSource Forums - Index
  3. TouchArcade http://forums.toucharcade.com/
  4. Indiegamer http://forums.indiegamer.com/

Make sure you follow the forum rules when posting. Also TouchArcade is a customer-facing forum and not a developer forum, so you want to be a bit more careful and explain your game better.

By the way I checked out your game in the signature. Very cool! The control took me a while to figure out, but I like the visual a lot. I’d love to learn more about it!

Its funny, I logged onto the forum just now for the sole purpose of making a post asking for someone’s experience with kickstarter. :slight_smile:

This is exactly the information I needed, thank you.

No problem. I forgot to mention IndieGoGo http://www.indiegogo.com/ . Similar concept, but they’ll let you keep the pledged amount even if you don’t reach the funding goal.

I use Indiegogo - http://www.indiegogo.com/Timensions-

Put it online today :slight_smile: