I’m trying to create a 1st person puzzle game where the character doesn’t jump over obstacles like cubes. When he walks towards a wall he just continues walking on that wall (gravity changes).
Could you hint me into the right direction?
I’m trying to create a 1st person puzzle game where the character doesn’t jump over obstacles like cubes. When he walks towards a wall he just continues walking on that wall (gravity changes).
Could you hint me into the right direction?
Have you thought of changing the gravity? Can be done via rigidbody component.