Hi All,
I’ve started to create a FPS in Unity using UNET.
At the moment, I have cubes as players, and a plane as the ground. When running the game as localhost, I can join from two different builds - one as the server/client and another joining as the client.
However, when I change the game to look on my IP and not localhost, I can only host a server, and I can’t join myself (this doesn’t work on my network, or for my friends - only I can join and that’s if the IP is localhost).
Could any of you tell me what I’m doing wrong and/or send me some links to tutorials I can watch to set this up?
I can’t proceed any further with my game until I can actually get others to join.