Let object/things glow - but how?

Alright, i got a serious problem and i quite dunno how to make it right. My plan was to make something like that:

http://www.loaditup.de/files/730871_kbr8ux6a88.png
http://www.loaditup.de/files/730874_6up5kwckcz.png

Both pictures we’re captured from Blacklight: Retribution (my favorite game right now). (Sidenote: The first map from the first link is called “Piledriver”, the second map is called “Deadlock”).
However, i don’t really know how to achieve this effect. :confused: Someone from an german UDK forum gave me this link: http://udn.epicgames.com/Three/MaterialBasics.html#Self-Illumination%20/%20Emissive%20/%20Bloom . I’ve tried to reproduce it with Strumpy but i failed a bit.

On the other hand, there is a second issue. When i add the Bloom/Glow-ImageEffect to my camera, it looks like this:
http://www.loaditup.de/files/738499_8s47fv5vrs.png. But what i’d like to achieve is this effect: BLR Ingame (the neon light) | UDK example

Can anyone tell me what to do or what i do wrong? :confused:

Friendly regards,
-Mauri

If you want something to light up then use the self-illumin shaders, and make sure you have the right texture and settings for the illumination. Getting the halo could probably be done using particles.

(I forgot to mention that a) i have Pro and b) i currently don’t work with Lightmaps.)

Well… i set up a normal Unity cube with an Self-Illum/Diffuse shader and these textures (yep, placeholder-thingies) applied:
Normal - Glow part

However, with and without Glow Image Effect applied to the camera it looks so:
http://www.loaditup.de/files/738533_e4rr57xb7z.png

Could it be that i don’t need the Glow Image Effect at all?

Yeah, I think the glow effect is an unnecessary addition to make it look like it glows. It will light up the texture to use a self illumin shader, and you could just use a point light with a cookie that fits the “lighting” on the box, maybe with the cookie texture fading after a bit (blurring the light areas outwards some) for an extra effect. I don’t think I’m explaining it too well, but do you understand the basics?

You might have better luck with “Bloom and Lens Flare” than “Glow”. Bloom is what most games use. But you will want to make sure that your Self-Illum object has a pretty high brightness, and that the rest of your scene and lights do not (notice that in your blacklight screenshots, it’s night time or dark, while in yours it’s a bright day at the ocean), and then mess with the Cutoff and Intensity sliders on the Bloom settings until your glow looks good. If you set the Cutoff too low, everything will bloom; you want to set it so only the very bright lights bloom.

I think i’m in the right direction?!
http://www.loaditup.de/files/738684_eyutyzyt4c.png

But with these Image Effects applied, my scene looks so… darker: http://www.loaditup.de/files/738685_hntf7uzwbp.png
In comparison to the scene without image effects applied: http://www.loaditup.de/files/738686_utkx795w2p.png
(good to see at the skybox itself)

On the other hand, my cube with the testlights isn’t brighten up at the red stripes. I expected that this would happen when i put the bloom effect to the camera (like the test-neonlamp at the right, which has just self-illum-shader applied without any texture)

I just want to make such glowy things like THIS or THIS. Is it really so hard to do this without ruining the scene so badly? Or do i make something wrong? If yes, what exactly?