i’m actually making a little car-game, and now i want that the car Wheels are rotating, the right java-script i have from a tutorial:
flWheel.Rotate(leftWheel.rpm / 60 * 360 * Time.deltaTime, 0, 0);
how i have to do this in the project itself? every wheel have two parts, and they have to rotate. some ideas?
until now the wheels were rotating, but this in a big radius and not about its own axis.
It made big bows around the car
here a picture of the setup:
http://www.imagebanana.com/view/n3khfhy8/dasda.PNG
if someone’s better in german, response in german please