First of all, I’d like to say hello to the community. I’m new to Unity and seems to me it’s GREAT tool!
So here what I want to analyze http://www.youtube.com/watch?v=gmuI5z5RkGw (video may download slowly so better to wait)
I found one example at unity forum which I guess may use similar algo. but very simple version ( http://forum.unity3d.com/viewtopic.php?t=15458).
Here what I think about this boxing game:
- it’s ragdolls
- there should be some system of muscles to keep ragdoll up
- punches made with muscles, there is no animation… as well as movements
- after knockdown muscular system disabling and ragdoll falling down
any other theories ? maybe I missed somthing ?
Yeah, that sounds right. I’m not sure exactly what sort of input you’re looking for though.
I remember that. I think they are made up ragdolls with joint motors and a lot of tweaking.
Here is a couple of links to the discussion on the JME forums (which is the engine it uses). Not a ton of technical info but there is some:
http://www.jmonkeyengine.com/jmeforum/index.php?topic=6086.0
http://www.jmonkeyengine.com/jmeforum/index.php?topic=5077.0
Alric, thank you for the links… very useful
StarManta, just trying figure out how it works to apply in games. I think this system can be improved as well. Most of us can’t afford NaturalMotion Euphoria, and this system can be good alternative for fighting scenes in games.
As I see now, foots are fixed to the plane (Is Kenmatic - true). Punches made by joints motor. The only thing for me is unclear now - how it balancing. Author of the game wrote “Jointmotors to move joints (animations) and forces to keep balance”, but how exactly forces apply to the joints ?
Here what I’ve done for now http://www.youtube.com/watch?v=NzReuX3jNcg
and I don’t like results
I used “configurable joints” and spring to keep bones in proper positions. As you can see there is some shaking, but I want body to be stable… what you can suggest ? maybe “Hinge Joint” ?
Waiting for you propositions.