Let's play a game is it a visual illusion or bug...

Rather simple two counter rotating hands, works in the editor fine as the video shows, but the camera rendering is getting quite confused, and rendering something different to the editor, I put side by side for comparison, it’s quite odd…

Or maybe my code is so terrible I’m wigging Unity out. 5.5.0.f3

using UnityEngine;
using System.Collections;

public class RotatArnd : MonoBehaviour
{

    public float BPM = 120;
    private float barDuration;
    public float beatsInBar = 4;
    private Transform thisCube;
    private float angleDiv = 0;
    private float spb = 0;
    public bool reverse;
    public bool flip;
    public bool half;
    private float counter;
    private float barDur;
    private float count;

    void Start ()
    {
        thisCube = gameObject.transform;
        Debug.Log (spb);
        Debug.Log (angleDiv);
        //counter = 0;
    }

    void Update ()
    {   
        spb = (60 / BPM);

        barDuration = spb * beatsInBar;

        if (half) // If half is true go 180 round circle
        {
            barDur = barDuration / 2; // Half the length of bar
            angleDiv = 360 / barDur;
            count = angleDiv * Time.deltaTime / 2f; // keep same speed
        } else  // If not true go 360 round circle
        {
            barDur = barDuration;
            angleDiv = 360 / barDur;
            count = angleDiv * Time.deltaTime; // Giving inconsistent results with multiple objects, change to only looking at deltaTime once?
        }

        if (!reverse) // Reverses direction round circle
        {
            thisCube.Rotate (0, 0, -count);
        } else
        {
            thisCube.Rotate (0, 0, count);
        }
        counter += Time.deltaTime; // counter counts bar length to see when to flip
        Debug.Log ("Count your own time human..." + counter);
        if (counter >= barDur)
        {
            counter = 0;
            //Debug.Log ("mazin");
            if (flip)
                reverse = !reverse;
        }
    }
}

Damn my reflexes are making ctrl+ s this page every half a minute…

The video has been removed by the user.

There was a clock face with two pointers, one going clockwise, one going counter clockwise both at the same speed.
The scene and play view were rendering at 90 deg to each other (pointer crossed at the top/bottom in the scene, left/right in the play)

Wow!! How the hell do you do that!

What an amazing illusion. If you stare long enough at the white noise pattern and make abstraction of the text “The video has been removed by the user.” You see an horizontal scrolling bar which reveals to be a clock-hand after a progressive zoom out. Then you see another clock hand. At some point the two clock-hands cross each other, twist around each another forming double helices, before morphing into two women making out…
…Ok. I guess is time for me to take my pills.