I’ve seen a few Unity entries on the Ludum Dare site so far, let’s see what you’ve all got here.
Got mine up here: Oh No, Lava!
I’ve seen a few Unity entries on the Ludum Dare site so far, let’s see what you’ve all got here.
Got mine up here: Oh No, Lava!
That’s pretty fun! I didn’t get very many coins though on my run through though.
I went in to the Jam so I could work with a friend. I think it turned out pretty good!
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5375


Awesome entry Doddler! The controls felt nice and tight. Are you considering continuing work on the game? I could see it being a good iOS title or Facebook game.
Hmmm, I wasn’t planning on it, but I might make some tweaks. I heard some people were feeling a bit claustrophobic with the limited space given, so I might scale the objects down a touch to make it feel like you have more room to move around.
Here’s mine ![]()
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4202
I wasted most of my first day trying to work out what I wanted to make, but then I hit my groove and didn’t want to stop working on it.
The most complicated elements in the whole codebase are the Font drawing, and possible the Hitckeck system, which I built late saturday to allow me to construct the collision in editor at runtime that then gets turned into a MeshCollider.
I’m thinking seriously now about turning something based on this into a “full” game now, but I’ll see what the feedback is like first.
Here’s mine - not finished, but you’ll get the general idea:
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4051
I wasted an awful lot of time trying to make multiple anims import from Blender into Unity. Turns out you have to remember to change the playback range to cover the entire timeline, not just the segment you were working on. Grrr.
Great looking screenshots guys, and I’ll be sure to play/rate each one.
Here’s what I did.
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1105