Hey everyone,
Here is a theoretical situation:
Lets say I have a 2D scene which is an AssetBundle
The scene contains refences to a prefab which is a 2D image (for example lets say 10 MB).
Every time the user dies the image will appear.
What if the user wont die? it wont appear and I don’t want to load that prefab/image to the memory.
BUT because I have a direct reference to the prefab from our scene (the assetbundle) at the moment I load the scene it will automatically loads the prefab as well because I have that direct reference and that’s how Unity works pretty much…
So… what is the solution? do I need to create 2 asset bundles for 1 feature?
One bundle will be the scene and the other bundle will be the image prefab? it just doesn’t make sense…
Maybe in addressable it is fixed?
I will be very glad to hear your thought’s, Thank you!
Oren.