Letterboxing at resolutions where it shouldn't be

When launching any project I build in 5.2, in any non-native resolution, I get letterboxing. Even if the aspect ratio is the same, it messes up. The lower the resolution, the more it’s messed up. Anyone can confirm this, or guide my way to a setting that does this (can’t imagine so)? I’ve already reported it as a bug.

Interesting sidenote, The quit button has to be pressed at the top of the screen of 720p, despite the rendering below. If it was a ‘true’ letterbox, the press should be where it is visual.

Edit: bug report #709758
Boxes on the left are all 100 pixels high.
Example scene, 720p:

1440x1050:

And native res:

Bug has been confirmed by QA team.

I’m having this same issue when trying to run it on a second monitor with a resolution different from the main monitor.

Wahey it’s fixed! Unity Issue Tracker - [DX11] Full screen with low resolutions renders incorrectly

At least I hope so because a lot of reports redirect to that one, but it also happens on DX9…

Minor point with the fix - it’s slated for 5.2.1 but it wasn’t properly labeled for that in the system so it’s listing still as 5.2.0. I updated that, but unsure when that will propagate.

Says 5.2.1 now so that’s a pretty quick propagation.

Today a patch for 5.1 was released including a fix for this issue. Will check it out.

Patch 5.1.3p3

  • (722983) - Fixed broken positioning of render when upscaling to native desktop resolution in full screen mode (Direct3D 9 and Direct3D 11).

Eerm, okay, didn’t know it applied to 5.1 as well. At least this should mean it’s in the next 5.2 patch as well =)

The symptoms are not exactly the same in 5.2, but it’s related. See: Why does the fullscreen bug have no priority? - Unity Engine - Unity Discussions

Anyway, I’ve just installed 5.1.3 patch 3, ran a test build in DX11 and it’s still the same :confused: Will try making a new project now.