Letters on tiles for Scrabble game

Hi, I’m very new to Unity and I’m trying to make a 3D Scrabble game. I have made a 3D tile in Maya and imported it to the project and wrapped an image around it to make it look wooden. My idea was to just use this one tile and change the letter on a Text Mesh using C#. My problem is that the appearance of the text in the Text Mesh is unusable (blurry). Am I doing something wrong or is there a better alternative to try and achieve what I am trying to do? Any help would be greatly appreciated. This what it currently looks like:

112587-capture.png

I’ve never worked with Text Mesh before, but Unity’s world space canvas should be a good solution to this problem. There’s more info on it here: Redirect to... title of new-page

It basically lets you create normal GUI’s in world space. You may end up with the same issue of the text being extremely low resolution. In that case, I believe what you want to do is make the resolution of the canvas larger, and then increase the font size.