Should I create the level objects on the fly and move them past the character OR is it better to create the whole level and move the character trought it? Does it even make a difference? I prefer the first approach, but I would like to hear some other opinions before I start.
What would you prefer, having to code the whole scene moving past the character and have it being created, as the character stays which would make less lag or have the whole level already made and have a few lag.
The first option allows you to explore wider areas of if statements based on where the character is so you could make clever AI easily, whilst having the second option means that the level is rather linear with a based out path where you can’t really do much in the ‘random world generation’ area.