Hello everyone,
I was wondering if some people would be interested in a simple Level Creator.
Levels are designed using Paint, Photoshop or really any painting software which can save/export to *.png
Every pixel in your image would be a tile, item, spawner or whatever prefab and would be converted at runtime to actually spawn everything. Unity reads the color of every pixel and spawns the corresponding prefab.
Added to the simplicity of painting levels, it would allow for players to create their own levels too if you give them a prefab chart.
I used it mostly as a 2D platformer level designer, but it could be used for 3D aswell.
The image in the top-Left is the image done in paint, resulting in spawning player/Tiles and items
The Black pixels spawn prefabs with collision but without sprite renderer, I used them as invisible blocking tile.