I just need a yes/no answer for this one: Is it possible to implement a simple level streaming system without getting Unity Pro? I’m making a 2D linear platformer, but I don’t want load screens between levels. Technically this is pretty simple, but can I do this without buying Unity Pro?

Cheers, and thanks in advance,
–Steve

For asynch loading in of scenes you need pro, but for the dynamically loading in of assets you do not, use Resources.Load