Level Database for procedural generation?

I was reading different approaches to procedural level generation, while reading how the Dead Cells developers achieved it using a tool called CastleDB I noticed how useful it could be for a project in which I’m currently working on.

Alas I couldn’t find anything on how CastleDB could be used with Unity. Does anyone know any how to implement a CastleDB database in unity or any similar alternatives to it ?

Same, I just found out about it today and it looks like exactly what I’m after. Trying to work out how to use it now, if I work anything out I’ll let you know.

EDIT: The information you enter is stored as JSON. Cahnge the extension from .cdb to .json, then open it with a text editor to see it in JSON form. Then it’s just a chase of using it as you would any other JSON with Unity.

And now you have it!
http://gamasutra.com/blogs/KyleKukshtel/20180820/324272/Beyond_Scriptable_Objects_Unity_Data_Management_with_CastleDB.php